|Author:||GOD <[email protected]>|
|Date:||8/30/2016 6:18:18 PM|
|Subject:||RE: The Best Star Citizen Video of 2016|
There's lots of ups and downs in development.
I was a part of the original Horizons -> Istaria transition, but it always felt like we were trying to get something to the player.
There is always 'how the sausage is made' insight, from EA to Blizzard.
I feel like everywhere I have worked we were working on something that we believed in and was achievable. That we could get it to people, and they would get their moneys worth.
I'm not allowed to talk about my time at CiG.
I can tell you about this other start up I was a part of though, and there are no similarities... whatsoever.
The people around me often complained about the situation and how difficult it was to work with the boss in a development sense, let alone relating to him personally.
People were fired on the regular, so nobody would ever stick their neck out if it went against whatever the boss thought. You basically had a bunch of employees doing the most they could to NOT be in the firing line.
There were very blatant and obvious expenditures of money that directly went to benefiting the boss/his family.
All of this I could deal with, because it was just their culture. I could play hot potato with tasks, always be busy, take advantage of the system, but I couldn't work there because of one thing.
I felt like promises were being made to consumers without any diligence to make sure it could happen. Promises that were purely to dupe people into giving more money to the company to keep the cash coming in.
It felt incredibly dirty, and I left the company, without a plan, because I didn't want to be associated with it... at all. I would leave it off my resume except for the fact that it was an engine I hadn't worked with yet.