If you've been testing, you know that on some maps the bots tend to get "stuck" sometimes, to circle the decoys and never make it past a certain spot.
There's a radius check already for 50 units as a place for the bots to avoid, until the next entity snapshot takes place (per server frame) so the bots will avoid a spot. The thing is, what if it's in the way of a goal?
Like in a small hallway? If I let the avoidance radius get too small, the bots would just, well, do nothing after getting blocked. So I have them now look for the entity type of ET_DECOY and if that's what is blocking them, choose the shotgun (if they have shotgun ammo, otherwise it's just the gauntlet) and do the following: