Author: {wf}shadowspawn <shadowspawn_at_shadowspawn_dot_net>     Reply to Message
Date: 2/15/2013 9:37:47 AM
Subject: aggressor-wfa and new vm pak up

It's up in rotation.

I only suggest following the usual guidelines. The spawn room doors/teleporter are too close together. For a player standpoint, making those doors into teleporters back to seperate spawn rooms won't change any gameplay; what's happening is the bots are constantly trying to build against their only way out... the teleporter.

You could literally make spawn rooms away from the flag room, just put teleporters where the doors are, and have the actual spawn room somewhere else, and the exit for the spawn rooms teleporters instead of doors.

This way the bots won't try to build around them since they are "aware".

Look at the engineer, and arsonist, in single player mode with the map. You'll see the engineer (and arsonist) and maybe even marine try to spawn items near the teleporter as their only way out.

There's a few hacks we could do to the map to make it act differently, if you want to try them... by meshes and botclipping one-way *back* through the spawnroom doors.


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