|Author:||Infernal <[email protected]>|
|Date:||10/17/2012 9:23:37 PM|
|Subject:||RE: think of it like this|
we ended up doubling the ent count available when we made WFR to eliminate this issue.
we also then had to up the packetsize max to ensure that we didn't face more issues with snapshots.
our pulse cannon used plasma balls and hyperblaster beams and I think also bullets... it was spammy.