|Date:||10/15/2012 9:37:59 AM|
|Subject:||think of it like this|
I only have 1022 ents to use at any given time. A map may use up to 50 or 100, and players count as 2x so for 20 players there's 40. Every rocket counts, every shotgun pellet that hits is an ent, and then there's turrets, decoys, goodyears, and whatever else happens during the game.
If you hit a decoy with the shotgun there's still up to 12 ents that are used for up to 10 frames, server-side. An ent can be "freed" or "noclass" but unless it's (null) the server starts to run out of room.
To put it like this: two people firing a stock plasmagun down a really long hallway can cause it, with stock code. The pulse cannon is like 10 plasmaguns.
One bug fixed.
I really may need to make WFA its own executable.