Author: Drak <[email protected]>     Reply to Message
Date: 11/17/2010 6:28:48 PM
Subject: Health Soon!

Today and tomorrow will be two days of solid work. I’m currently working on server-side health and some performance tweaks. It looks like I might want to rewrite (or at the very least refactor) parts of the lighting engine to get better control over it. For server-side health, the current issue is that the client is sending the wrong entity id for targets.
I’m also looking into fixing a bunch of lag issues, specifically the returning blocks after mining them bug.
Jakob is working on a prototype of the new game, and is in control of the music. Currently playing is Free Mumia by KRS-One.



Once health is in, are we wanting to restart? Or will it be when both health and mobs are both in there?

I know there's not too much of a point without mobs, but how good do our spawners work? is there any way to tweak the game to get them as good as single players is?
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