|Date:||3/17/2010 12:09:32 PM|
Well, for instance, one night I was bored off of my ass. So I decided to look at the sentry code for how an enemy is determined.
You ever notice that it picks and chooses, and sticks with that choice until it's dead?
What if it didn't? What if it shot at every enemy within it's search radius?
Not at once, just rotated round-robin. Isn't that what YOU'D want a sentry to do?
Or would you pick the one moving fastest, towards the flag, or has the flag as first priority?
The sentry code is still from q2 stock turret code, which was picked for one single player. I decided to make the damn thing hate everyone, with priority over the one having the flag, or moving towards the flag.
The damn thing thinks.