grrr
calcs for 200 units/sec in wfa were only for 200 units/sec x or 200 units/sec y (as an example)
that's not a speed limitation or correct calculation of velocity in anything. It's one-dimensional thinking in a 3 dimensional environment. That was the bane of my bitching for so long.
that's laziness. and it existed and stood out like a sore thumb since q2wf. |
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