Author: Infernal <[email protected]>     Reply to Message
Date: 9/12/2008 8:53:41 PM
Subject: RE: Quake Live: WFA, Acrid & True Combat

modelers and animators.. same problem with WFR.

I had all kinds of physics improvements on the movement system in q4. decelerators and hard total directional speed limits in the horizontal planes hidden in the special movements to keep it from going out of control or violating the framerate distance limits that could cause people passing through lasers unscathed etc.

Not to mention full fledged wall walking with proper screen rotation etc.
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