Author: {wf}shadowspawn <shadowspawn_at_shadowspawn.net>     Reply to Message
Date: 9/12/2008 1:02:35 PM
Subject: RE: Quake Live: WFA, Acrid & True Combat

I did something using Q2E.

True combat still kinda is professional quality. Using some engine tweaks in q3's bsp, it runs faster than q4.

just need modelers and animators, that's all it really comes down to.
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