Author: ]$[Static <yep>     Reply to Message
Date: 11/25/2001 6:40:46 PM
Subject: RE: Oh, and Nova

Excerps from some conversation I had with the UT guys:

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Sent to the UT Team:

Some of my players have asked me to talk to you about your wallhack protection. Have you been able to find a way to detect the ASUS wallhack drivers or did you just do a check on the shownormals cvar? If you have found a way to detect the ASUS drivers, would you be willing to share that with us? Thanks much for your time.
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Their response:

Heya Shayne,
No, nothing sophisticated :( A solution we have considered is doing a visibility check trace on the client to see if the client should be able to see the other players. If not, simply don't render the player models - that should render the wallhack less useful. The downside is, of course, the performance hit for those traces. We'd have to test it and find out what it cost.
Aside from that possibility, we are just going to lock out some of the well known variables. I guess there's not much we can do against people who really want to cheat :(
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*sigh*
Static
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