Author: {wf}shadowspawn <[email protected]>     Reply to Message
Date: 4/2/2006 11:15:46 AM
Subject: Workin on things now (64 bit)

I just got my rig up to date with all the development stuff for work, and decided to fire up my projects.

OMFG size_t to int is a bitch and 1/2, so many things in wff/q3wfa/GTKRadiant are NOT transportable to 64bit right out of the box.

So many things changed.

This is a good thing, it's getting me familiar with the code again as I hunt out all the stuff and become anal with the edict structures.

It's kinda odd how q4 is such a hog, even on a quad xeon, and everything else is so SOLID for lack of a better term as far as gameplay.

Played q4 and some mods (mostly vehicle mods) to make sure everything would handle things, then fired up a 32bit version of wff and then q3 with all the prettyness pumped in, even bumpmapping on some of the models.

So yes, I'm working on things.

It's mostly file I/O that's a mess. I'm gonna guess that it's probably one of the reasons there's no 64bit doom3 or quake4, I'm debating on using 7-zip's 64bit code to read the pk structures but not sure, some core components need to change big time elsewhere.

Like I said, size_t to int puked with like 34 errors with stock stuff alone.
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