Author: | {wf}shadowspawn <[email protected]> | |
Date: | 4/2/2006 11:15:46 AM | |
Subject: | Workin on things now (64 bit) | |
I just got my rig up to date with all the development stuff for work, and decided to fire up my projects. OMFG size_t to int is a bitch and 1/2, so many things in wff/q3wfa/GTKRadiant are NOT transportable to 64bit right out of the box. So many things changed. This is a good thing, it's getting me familiar with the code again as I hunt out all the stuff and become anal with the edict structures. It's kinda odd how q4 is such a hog, even on a quad xeon, and everything else is so SOLID for lack of a better term as far as gameplay. Played q4 and some mods (mostly vehicle mods) to make sure everything would handle things, then fired up a 32bit version of wff and then q3 with all the prettyness pumped in, even bumpmapping on some of the models. So yes, I'm working on things. It's mostly file I/O that's a mess. I'm gonna guess that it's probably one of the reasons there's no 64bit doom3 or quake4, I'm debating on using 7-zip's 64bit code to read the pk structures but not sure, some core components need to change big time elsewhere. Like I said, size_t to int puked with like 34 errors with stock stuff alone. |