Author: Mooker <[email protected]>     Reply to Message
Date: 9/8/2005 2:12:06 AM
Subject: RE: TCFusion

Well... That's just sad; one of the most lacking things in FPS realism games is decent hit and net code and that was one of the things that sounded so appealing about WFF and TCF...

Yet another is that Tactical Realism has virtually been abandoned by the two largest Developer Publishers, and all their future games are more like True Combat rather then taking the genre to the next level -- there's a big hole in the game world for Tactical Realism Fans that an truly open source MOD like TCF could fill...

Add to that all the cool code and tech features in WFF and the possibilities they enable for a Realism game; from using grapple code for realistic rappelling, to the performance that WFF seemed to promise...

All the True Combat mods became (have become) rather insular and unsustainable projects, some of us held the hope that TCF might be an open door to finally seeing, or better, being able to build and expand a really capable Tactical Realism legacy on an id Software derived BSP engine...

While the TR realism audience has some of the best model, texture, level and sound design talent going -- there have always been a paucity of capable and productive Programmers for the genre; which is why Ghost Recon was so strong at over a quarter of a million mods...

A sad day in Virtual WooWoo land...

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