Author: {wf}shadowspawn <shadowspawn_at shadowspawn.net>     Reply to Message
Date: 4/5/2005 6:03:47 PM
Subject: RE: WF:fusion =(

yea its still being worked on, i'm just alone with it.

it's better than wfa, more efficient than any game out there on client and server by any means.

gotta remember what made wf what it was, a real solid feel to the online aspect. it was so real that people had a tough time playing it, they got motion sickness (which nowadays force-fed sloppyness helps detatch precision gameplay)

only problem was that in q2 if data went awry you paused, with q3 it became all sloppy, with ET it became like mush. HL2 it's like you are swimming in molasses; i'm pretty happy with how the netcode retains the solid real-time feel to online gameplay instead of forcing the person playing to think in the back of their mind to predict 20 some events that may or may not happen, whether it comes to spammy action or someting as simple as directional control on an empty map with no other events firing but what they create themselves.
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