linux and pc work side by side.
vs.net sees allot more errors then the nix compilers do.
here's how it goes:
my pc (win32), g/f's (mac), another pc (win32), server (linux).
I NEED three clients now, because of chasecam stuff. Gotta remember I had to build a "cgame" module, quake2 never was made for a client-prediction model. If I had another pc with a 3d card it'd be ok, but the only other pc I have that has 3d is a voodoo3 machine that's slow as balls and only works on the tv-out.
so i had to create a cgame from scratch. that was some tough-assed work, but worth it. And on the other hand, without a gun they can't get none
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