Author: solicitor <[email protected]>     Reply to Message
Date: 9/13/2004 2:24:22 PM
Subject: RE: =[

i think wf:R should have as one of the highest design principles that it have an easy learning curve.

In WF or WFA we could get away with it and be successful, but gaming is so much different now. If you want half the audience that WF or WFA had, you have to be able to quickly pick up this game and own.

that means easy to use menus, easy to make binds, simple and straightforward classes. etc. classes with 2-3 weapons instead of 6-7.

yada yada..

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