Author: {wf}shadowspawn <shadowspawn_at_shadowspawn.net>     Reply to Message
Date: 8/8/2004 12:36:37 AM
Subject: RE: Interested in joining the devteam for WFR?

not worried, it's a wrong term. focus is better.

i've already proven that wfa maps will run in d3. its the rest of the stuff that's tough.

WFR right now is in a heavy discovery phase using hardcore oldschool techniques.

wffusion code i still dream about when i close my eyes.

there's allot to do with d3 code; i'm not really looking at it too much except to duplicate that cool assed portal morphing for the heat distortion effects. other then that, and the fact that i am really pissed about the ui cause i wanted to do the same thing d3 did, i'm not really looking at it yet.

hell, i'm just wasting time playing it. once Id releases mod tools that work (since nothing works for doom3 yet that I can really use) it's just a console game to me to let me know what to expect performance wise for q4.


And on the other hand, without a gun they can't get none
_