Author: {wf}shadowspawn <shadowspawn_at_shadowspawn.net>     Reply to Message
Date: 7/30/2004 3:26:37 PM
Subject: RE: Hrmz...

i actually formed that post to get a response out of static.

:P

if anything looking at wfa code then looking at what wff has, i have so so SO much respect. modding vs building is so different. if anyone really understood the q3 modsource and looked at qfusion is you'd realize it's not that tough of a leap.

how wfa was done without a debug build of quake3.exe takes much more skill and patience then i ever would've had. only a few could realize that.

besides, shayne and i had a heart-to-heart about the game/mod/general coding at quakecon a few years ago. we didn't talk about the community, just the game and what it means, how it was written, how coders get along with each other. nothing about it's popularity, just "team talk" that probably would seem boring to most.

my biggest issue with coding is not fixing stuff. but i tend to get distracted, going all-out nuts with effects, though if you look at the kami/plasmabomb effects you can sorta see that i lost that control somewhere and went to an extreme; noone has an effect like that (it's 10x team arena's kami). wf was spam, i believe in spamming visuals if the computer can handle it.

i mean by god, did anyone remember what the original plasmabomb did? does anyone remember the greek puzzle, glass ball in a string cradle? same insane math. and that was during wf's heyday. so of course i went backwards to the core of wf instead of a stationary expanded plasma sprite.

sometimes it's good to see he's still in the ring, that's all.

/me waves


And on the other hand, without a gun they can't get none
_