Author: | Infernal <[email protected]> | |
Date: | 7/29/2004 11:13:29 AM | |
Subject: | RE: reasons for poor sound. | |
Also as doom3 shows well. As the amount of available ram doubles and levels become more complex and require more, bigger textures, the memmory used for textures also jumps a large amount, again leaving little space for sounds. |