Author: hoak <[email protected]>     Reply to Message
Date: 6/13/2004 5:09:12 PM
Subject: High Volume NPCs & Fusion

Along the lines of my LSS & Fusion post, Call Of Duty also manages to allow for an unprecedented of NPCs on a map at one time.

While this may only have limited utility for WFF (I can imagine some cool capabilities, like a decoy spam weapon substitute/option) it clearly has enormous value in modern realism games.

So, is what ever means Call Of Duty uses to render so many NPCs on a map a capability that could be realized on Fusion?

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