Author: | hoak <[email protected]> | |
Date: | 6/13/2004 5:09:12 PM | |
Subject: | High Volume NPCs & Fusion | |
Along the lines of my LSS & Fusion post, Call Of Duty also manages to allow for an unprecedented of NPCs on a map at one time. While this may only have limited utility for WFF (I can imagine some cool capabilities, like a decoy spam weapon substitute/option) it clearly has enormous value in modern realism games. So, is what ever means Call Of Duty uses to render so many NPCs on a map a capability that could be realized on Fusion? . |