Author: {wf}shadowspawn <shadowspawn_at_shadowspawn.net>     Reply to Message
Date: 5/4/2004 7:33:54 AM
Subject: RE: bumpmapping I presume. NT

yea i'll have pics soon, i already did heightmaps and bumpmaps for the sentry gun and some other wfa things.

i just gotta find em. they will only be affected by dyanmic lights tho, not static map lights.

but here's the kicker; all that i was complaining about for doom3 how it's using all dynamic lights and no pre-compiled lightmaps, and how it'd be great to have a combination of the two... i just might redo cancer3 for just this purpose after it's released. like precompiled lighting for the sun, etc... and dynamic lights for the rest of the things.

right now i'm back to the same old bugs like skyportals showing the map through the map.



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