Author: {wf}shadowspawn <shadowspawn_at_shadowspawn.net>     Reply to Message
Date: 4/12/2004 9:44:00 AM
Subject: gl_ext_vertex_buffer_object compatability test

#wfatesters. I get tearing on an FX, tho MX/ATI i heard is fine, but ATI has a different way of doing stuff.

(this is what helps for over 100k polys in a scene)

thx.
_