Author: {wf}shadowspawn <shadowspawn_at_shadowspawn.net>     Reply to Message
Date: 4/11/2004 8:01:05 PM
Subject: RE: Static - New WFA Ideas

That's actually in the future, but not for now. The foundation is there, nothing more. I set up allot of cgame/game chat stuff for that. Team Arena maps, or even RTCW maps, esp the terrain maps using an external entity file could make for some pretty damn interesting maps.

I'm not adding it now, but yea the core is pretty much already there for entity states. Dunno if i'll hit a limit with the netcode tho, already i doubled allot of bits.

WFA is considered a "base" folder, and wff is also a base. you can pile on mod folders, ie. "fs_modgame missionpack", and change the fs_basepath from "wfa" to whatever you want, so in theory you could use any mod combination. if wolf/et is within the Q3 path, which it can be... well you get the idea.

it just loads wff (hardcoded), wfa (not so hardcoded), and a 3rd (optional).

It's how i've been messing around with wff/wfa and using defrag maps to pass the time with the bots for combat/physics tweaks.



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