Author: | Zeus <[email protected]> | |
Date: | 4/10/2004 10:46:59 AM | |
Subject: | Static - New WFA Ideas | |
Maybe SS can integrate some of these ideas into WFF as well: Give Borg 150 lightning gun ammo. Make the Med depot spawn drugs every 25 seconds to sync with med pb's. Make it so that the spy does not trigger alarms if he is *walking* past it while cloaked/disguised. (Wouldn't you expect a spy to be able to do this?) Make all plasmabombs defuse as long pb's. Give Arsonist rocket jump ability. (Rocket jump without grapple is not nearly as effective anyway) Make the napalm launcher cause the napalm effect only on a direct hit. Make the flamethrower cause the napalm effect after a certain amount of time of continuous spraying: - Immediately on lightly armored classes (recon, nurse, spy) - After 1 full second for medium armored classes (marine, engi, sniper) - After 2 full seconds for heavily armored classes (gunner, borg) Once the spy has knifed the sentry 3 times, the sentry haywires. While haywiring the sentry will target the nearest team mate except the engi who owns the sentry. If that spy is disguised while the sentry is haywiring he is eligible to be targetted as well. While haywiring, any team mate may destroy the sentry so as not to be shot by it. To dehaywire the sentry the engineer must ion the sentry 3 times. - Z |