Author: {wf}shadowspawn <shadowspawn_at_shadowspawn.net>     Reply to Message
Date: 4/8/2004 10:28:39 AM
Subject: RE: SPAM

yea that was a bitch. stupid mistake also. the reason they were "curling" was because of an oversight. I was using all 3 axis of view when all i needed was one, i sorta forgot that the view was an array of 3 arrays.

I'm adding the map-based flare entities now. See what i'm doing is basically shoving the Big sun flare ent and it's specifics into a subarray that the client always carries, ie cg.bigflare->whatever. this allows for complete seperation from game, once client gets the data everything is stored and allocated. Then i can play with it for lerping alpha, size, etc. to make stuff smooth. probably could've done it with client strings.

the map flare ents are a different beast because the server still sends stuff to the client, and all client side entities are wiped every frame. so i can't just store alpha values, scales, etc. for lerping unless i create a new flare system. which is what i'm gonna do, maybe.

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