Author: {wf}shadowspawn <shadowspawn_at_shadowspawn.net>     Reply to Message
Date: 4/3/2004 2:29:16 PM
Subject: RE: Ballistic Trace Hit Scan Weapons?

naw man a magno that draws in rockets or changes tragectories of hitscans is way too powerfull.

you could basically just toss/switch/toss/switch between magno and ssg and kick way too much ass.

with the wfa grenade limit it'd be ok, but i get my ass kicked by marines and snipers that have no armor; i was just toying with them. i felt bad.

way too powerfull to affect rockets and rails/hypers.

the bolted hyperblaster DID however look so cool that i can't explain it. tossed it and it became like a black hole for all projectiles.
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