Author: {wf}shadowspawn <shadowspawn_at_shadowspawn.net>     Reply to Message
Date: 3/18/2004 11:27:19 AM
Subject: RE: damn flares

its friggin killing me.

i figured by scaling the difference between two axis it would work. sorta a final[] = (1-scale * viewangles[]) + (scale * originalflareangles[]) but its doing loop-de-loops or something when it goes above the horizon.

tried some openGL tute on flares with glut and that's only made for 2d rendering in a 2d space, not a real 3d space.

friggin my brain is melting. there's so much green in these test functions that i guess i was celebrating st. patricks day.
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