ALMOST GOT IT.
best
but not great
and the worst.
just working on the math. i had to do this from scratch, no tutes, nothing but a crapload of vector math.
but the way i did it allows for different flare 'arrays' to be used for effects, like rockets, map flares, players doing stuff (firing a railgun), whatever. also adds a cool nifty little blend.
all is turned off with r_flares 0 tho; its in the renderer now. |
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