Author: {wf}shadowspawn <shadowspawn_at_shadowspawn.net>     Reply to Message
Date: 3/17/2004 11:23:40 PM
Subject: damn flares

ALMOST GOT IT.

best


but not great


and the worst.


just working on the math. i had to do this from scratch, no tutes, nothing but a crapload of vector math.

but the way i did it allows for different flare 'arrays' to be used for effects, like rockets, map flares, players doing stuff (firing a railgun), whatever. also adds a cool nifty little blend.

all is turned off with r_flares 0 tho; its in the renderer now.
_