oh yea there are things to toy with that i left in, like infinite ammo, g_teststuff variables for mappers to test sentry fire at themselves, infinite deployables, non-destructable decoys, stuff like that. i leave in the debugging vars for the mappers if they want to see what stuff will do, and developer (devmap) doesn't need to be set, but its all server-side debugging so clients can't exploit it.
tho i don't recomend deploying 100 turret grenades. frame rate isn't that bad, but localhost the server lags behind and the client doesn't, so things seem strange.
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