Author: {wf}shadowspawn <shadowspawn_at_shadowspawn_dot_net>     Reply to Message
Date: 2/24/2004 1:42:41 AM
Subject: RE: hey can these decoys do the macarina

heh i know how to duplicate that. what was happening was the decoys are linked to the player's model and animation, and when he was cloaked he has no model and hence no animation, so the server cycles through all frames trying to synch up (instead of crashing). so they dance muthefuka, dance.

to make a troop of them all i did was remove the limit check. there was a crash if too many decoys were thinking at once cause of an overflow (like 40, dunno who would fire a 20vs20 server but hey its good to know these things).

the cloaking is still there, it's wfa-style tho with the effects, but not when moving. just cell count drains faster when moving then when stationary. it's not enabled in the .class files, but if someone wants to enable it it'll work.

  


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