Author: {wf}shadowspawn <shadowspawn_at_shadowspawn_dot_net>     Reply to Message
Date: 2/5/2004 11:01:14 PM
Subject: RE: Ooooo

http://www.shadowspawn.net/temp/skyportal.htm

i know what it looks like, it looks like I just copied and pasted some stuff with only a few checks and changes (instead of a distance factor i just copied the refdef directly to the ent). the reason I copied it tho and am using a seperate part of the code is because I'm adding q2's rotating sky stuff and weather effects (or trying to leave room for it anyway).

here's what it does tho. http://www.shadowspawn.net/temp/skyportal_test1a.avi

that's just a normal mirror, but since in temple i used my own mirror i made a skyportal parm in the shader itself. i can just fix all maps that use skyportals by just issuing a new shader for them, that's all.

I'm just having issues drawing ents in it now, as you did before. it's not an order thing either, by all rights it should draw every ent that a camera sees. but since i borked the stock camera somewhere and it's doing the same thing (or not doing the same thing) i'm sure it's related.

chasing down borked code that you borked and can't figure out where it was is a pain in the ass. thank god for test maps tho; debug prints at the renderer... whew.

  


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