Author: Hoak <hoak@hushmail>     Reply to Message
Date: 1/16/2004 8:50:43 AM
Subject: RE: Weapon Perspective, Position & Angle Revis

Zitheral, right WFF, and yes perspective and scale applies to a tactical/fantasy/sport game like WFF as much or MORE the in some 'Super Realism' game like TrueCombat.

Scale and perspective are two elements of game design that have an enormous impact on perceived quality of a game -- whether the game fan actually sees and understands what he sees or not.

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