...and a comment; I notice that the guys working on qbism, fusion, WFF, and half a dozen other Q2 BSP engine derivatives are very talented guys -- but many are lost in rather masturbatory pursuits where there individual projects will end up interesting but unrecognized dead ends that will cease to be anything other then in the historical sense asn as a fond memory... Which is IMHO a terrible loss and waste!
While perhaps overly ambitious; I know putting Programmers together where there is difference in opinion can be like putting ill tempered Sea Bass with lazer Beams attached to there heads in the same aquarium; it would almost certainly make for something impressive if some vehicle were devised to make merging projects possible and even efficacious to reduce wasteful duplication of effort and dead end work.
If all interested parties were just to get together, name a common project separate from current work, decide on some standards and conventions (commenting etc.) and merge 'to' it by defining your 'pet' code contribution and what you intend to or are develop in/with it i.e.:
· Jimmy has the hottest net-code
· Scooby is hacking together a drop in per-pixel renderer
· Jeff is building a scripting interface
· Twinkle is building an integrated level editor
You might have a SOTA standard setting project, with astounding capability and progress that would almost certainly attract more and could be just what the gameing world needs to stand it on it's disfunctional head.
I know I'm just yammering out the ass, but... hey... WTF not?
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