i project all weapons from the muzzle flash origin.
it is different then q3 in that manner; it was some hellish math to do also. as you walk, bob, get hit, whatever the weapon changes position; so does the projection origin.
the closer you get to a wall, the weirder it is vs q3 because of the bullet marks; they don't line up with the crosshair if the muzzle is up against the wall; the marks show up at the muzzle's origin.
acrid did the same thing in truecombat; he probably was the one that went over all the code in q2wf and did the same thing. I just had to open each model up in milkshape and figure out origins to project from.
if the weapon models change i will bitch.
you are always shooting from the hip, so to speak; with the gun drawn that is.
if the gun isnt drawn (which is allowed) it shoots right from the player's view origin
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