Author: {wf}shadowspawn <shadowspawn_at_shadowspawn_dot_net>     Reply to Message
Date: 12/23/2003 6:27:48 AM
Subject: RE: Correct Scale & Weapon Position

i project all weapons from the muzzle flash origin.

it is different then q3 in that manner; it was some hellish math to do also. as you walk, bob, get hit, whatever the weapon changes position; so does the projection origin.

the closer you get to a wall, the weirder it is vs q3 because of the bullet marks; they don't line up with the crosshair if the muzzle is up against the wall; the marks show up at the muzzle's origin.

acrid did the same thing in truecombat; he probably was the one that went over all the code in q2wf and did the same thing. I just had to open each model up in milkshape and figure out origins to project from.

if the weapon models change i will bitch.

you are always shooting from the hip, so to speak; with the gun drawn that is.

if the gun isnt drawn (which is allowed) it shoots right from the player's view origin

  


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