Author: hoak <[email protected]>     Reply to Message
Date: 12/22/2003 7:06:33 PM
Subject: Correct Scale & Weapon Position

"Look at Me!" weapon positons (and angles) are the order of the day in many FPS games and WFA has been no exception.

While perhaps more of a valid concern for realism games then a sport & skill focused game like WFA it's still annoying to see weapon positions where any projectile fired from the weapon could not remotely hit a target any where near the reticule, and are also out of scale (size and too far to the right of the screen) to be in proportion to the actual player model that's holding the weapon.

Maybe superficial but it adds a lot of more intuitively correct in game 'feel' and a more correct sense of aim when things are done right. I've made a few posts with more detail and examples relevant to NS:CO on the NS:CO forums here:

http://www.ns-co.net/forum/viewtopic.php?t=1333&postdays=0&postorder=asc&start=0

...and here (scroll down mid-way for screenshot examples):

http://www.ns-co.net/forum/viewtopic.php?t=1333&postdays=0&postorder=asc&start=60

Be nice to see WFF raise the bar in attention to details like this over Q3A and WFA...

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