Author: {wf}shadowspawn <shadowspawn_at_shadowspawn_dot_net>     Reply to Message
Date: 12/21/2003 10:36:40 AM
Subject: RE: WFF Engine?

http://hkitchen.quakesrc.org/ is the 'base' project. there will be an r6 out soon, full of some bugfixes.

comparitively speaking qfusion is 195 files, wffusion is 355. dll size on game is 2x as big on my end, cgame is 33% bigger. I didn't use any code ported from qbism except where the bots were ported into another modification by someone else.

it's using an offshoot of the bots that qbism used; tho qbism used more of Ace then eraser. Jalisko of spanishmappers.com also http://jalisko.quakepit.com did the md3 coding for a splinter of qfusion called 'splitmodels', which I am using; also he took the bot AI from qbism and cleaned it up, and worked with me to create the server-side fixes neccessary for them.

Weapons Factory did, once again following the q2wf tradition, assimilate several projects into it's own. Luckily I had Jalisko help me with allot of key issues.

  


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