Author: | {wf}shadowspawn <shadowspawn_at_shadowspawn_dot_net> | |
Date: | 12/12/2003 1:42:55 AM | |
Subject: | Shocking! | |
1mb divx showing the qdevils concept, but reworked so that its in cgame. Remember when I was saying that there was allot of this stuff going on for 'special effects' that were really nothing more then t_damage hacks; moving it into cgame is so much smoother and takes one event sent with a float (that peak for delta based on radius damage points). I also added a slow 'snapback' to origin sorta lerping it so its not as choppy, it was either that or toss the effect alltogether. Only a few items use this effect, regular rockets don't (least I don't think so, i'm gonna check) but things like depo, kami, clusters, sentry killers, stingers do. gotta remember that this is original q2wf code, its just in a different part now (rendered seperate from the game engine, its directly in the client) so it has to be tweaked.
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