the overlay for teammate location isn't done yet. i figure i'll update that as fast as the deathmatch scoreboard updates, once every 8 server frames or something. I haven't figured out the best way to do that tho, that would cause spikes on a full server. I'll probably create a random server frame request number on spawning a client, so like client1 gets data at server frame 1 every 8, client2 gets data at every server frame 2 every 8, etc.
dunno yet.
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