Author: {wf}shadowspawn <shadowspawn_at_shadowspawn_dot_net>     Reply to Message
Date: 11/9/2003 5:37:39 PM
Subject: RE: hrmph

the ideal solution would also allow per-poly hit detection. but without unlagged-type code (taking a snapshot of all ents as the client sees them) it would make things harder.


this is a bitch. seriously. allot of decisions to be made, i can understand now why quake3 is so popular, and makes me understand why doom3/q4 will be synchronous.

  


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