heh the stats, i think i mentioned that one to you already, not sure about how to do it or wear to store it, but i think it could be just shoved with the client's persistant data.
as far as the capture times, etc. i think also i mentioned that i had stuff in there to test physics and do printouts, like 'defragged' but more console-like. i'll make it a hud once i get the hud nailed down with simtex.
demos can be recorded by the server and watched through a server (locally). as if you were connecting to a server. i think i broke that tho.
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