Author: {wf}shadowspawn <shadowspawn_at_shadowspawn_dot_net>     Reply to Message
Date: 10/7/2003 9:18:40 AM
Subject: RE: fusion - tuesday

the bindings are old school q2 bindings. i will be putting in wfa bindings in there as well during the cmd checks (its really friggin ugly how commands are intercepted, but i suppose there's no other way other then a big index).

the delay in the menu is to keep YOU from overflowing. with that port you are testing now each time you make a highlight change the entire layout is resent to you.

after hacking the way client strings are handled to allow the compass to work right, i could allow it to send it every frame. right now it only sends the update if the server can divide the frame by 4. but that's all going in cgame more or less later on.

  


_