Author: {wf}shadowspawn <shadowspawn_at_shadowspawn_dot_net>     Reply to Message
Date: 9/26/2003 2:25:08 PM
Subject: progress report

still busy.

rewriting allllllll of it this time. the alpha tests were more of a 'ok, lets see what problems could happen'.

reformatting all the code, removing all 'experimental' code or redundant code. (there was actually 2 functions slightly similar: vectoangles and VecToAngles, both different, wtf.)

consolodating and seperating code is difficult. The reason is because qfusion project is constantly morphing, and it's a pain in the ass when dealing with a fire_rail function that's also part of the sentry, part of the sniper rifle from way back when, and also the active parts of the sniper rifle are in the fire_bullet function.

the grapple was spread out into 3 places. all very confusing.

there are no snippets really, nothing to show. its all code now.

thx to all that helped test tho, it was really needed before this port that i've been working on (mentally) since before quakecon.

  


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