this in S_IssuePlaysound right before S_FreePlaysound (ps);
Com_Printf ("S_IssuePlaysound: sfx:%s x:%f y:%f z:%fn ",ps->sfx,ps->origin[0],ps->origin[1],ps->origin[2]);
my origin ()
S_IssuePlaysound: sfx:sound/weapons/railgun/railgf1a.wav x:1280.000000 y:-401.500000 z:109.875000
i killed him...
S_IssuePlaysound: sfx:sound/player/visor/death3.wav x:955.968750 y:302.990356 z:106.632187
railgun endpoint origin(erm ok)
S_IssuePlaysound: sfx:sound/weapons/railgun/railgf1a.wav x:800.000000 y:-32.000000 z:200.000000
this is his sounds....
S_IssuePlaysound: sfx:sound/misc/ar2_pkup.wav x:955.968750 y:302.990356 z:106.632187
gibs blowing up....
S_IssuePlaysound: sfx:sound/player/gibsplt1.wav x:800.000000 y:-32.000000 z:200.000000
ok this is odd....
S_IssuePlaysound: sfx:sound/misc/am_pkup.wav x:800.000000 y:-32.000000 z:200.000000
S_IssuePlaysound: sfx:sound/misc/am_pkup.wav x:800.000000 y:-32.000000 z:200.000000
no idea where this is....
S_IssuePlaysound: sfx:sound/misc/am_pkup.wav x:620.561096 y:-1670.690186 z:40.031250
S_IssuePlaysound: sfx:sound/misc/am_pkup.wav x:620.561096 y:-1670.690186 z:40.031250
S_IssuePlaysound: sfx:sound/items/respawn1.wav x:620.561096 y:-1670.690186 z:40.031250
S_IssuePlaysound: sfx:sound/misc/ar2_pkup.wav x:620.561096 y:-1670.690186 z:40.031250
S_IssuePlaysound: sfx:sound/misc/am_pkup.wav x:620.561096 y:-1670.690186 z:40.031250
S_IssuePlaysound: sfx:sound/misc/am_pkup.wav x:620.561096 y:-1670.690186 z:40.031250
no idea where this is.... but they go to normal after this.
S_IssuePlaysound: sfx:sound/player/gibsplt1.wav x:723.633545 y:646.031250 z:66.550629
]quit
==== G_Shutdown ====
no idea where they are from yet.
but i'm on the case!
|