Author: {wf}shadowspawn <shadowspawn_at_shadowspawn_dot_net>     Reply to Message
Date: 9/15/2003 2:40:45 PM
Subject: RE: new kami effect

well what i was really thinking of was 'cheating'. look at yea its the beginner's level i'm at, not disputing that at all. but drawing polys and their impact on video cards, im used to that through all the shader tricks in wfa.

You ever notice how the team arena banners go around the players? was thinking of just making a md3 that circles around with a clamped tga.

a bent mesh basically, but the randomness of the particle's direction is what makes it look so cool ingame. tho the tradeoff between less polys drawn could be worthwhile, send the demo.

there is a limit on how many verts are drawn, ATI's hit this limit earlier then NV's (go figure). yea it is basic raw math for the particles, its a small poly drawn at intervals. If i blur them a bit tho, i'd have to change their direction.

the code for it is all open source, so if you want to see how the particles are being drawn just get with me in irc.

  


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