Author: {wf}shadowspawn <shadowspawn_at_shadowspawn_dot_net>     Reply to Message
Date: 9/2/2003 8:22:53 PM
Subject: RE: ss

2-3k/sec, per player, just like q3. thing is as the packets are dropped, as it's UDP and not TCP. (though there are packets that send back an acknowledgement, "reliable commands", ever see that lost reliable commands error? that means udp's without acks).

what will happen is that as packets start being dropped, you will literally walk around corners and then die after leaving the Line of Sight of the person firing. In TC this is not much of an issue as the game isn't that intense and its never really obvious, but every milisecond counts and WF will surely be proportionately different.

  


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