Author: {wf}shadowspawn <shadowspawn_at_shadowspawn_dot_net>     Reply to Message
Date: 9/2/2003 11:35:27 AM
Subject: RE: ss

then there's network overhead. its just too damn much to think about. on one server it could be fine and perfect and all wowzy, but on most of the 'rental' clan-based servers the lines are hard pressed and shit could just act strange and rubbery.

damnit damnit damnit.

at least i got a compass that works like wolf's now in fluidity and uses a model instead of a drawing. i'll just play till i can think of what to do.

  


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