Author: {wf}shadowspawn <shadowspawn_at_shadowspawn_dot_net>     Reply to Message
Date: 9/2/2003 8:55:56 AM
Subject: RE: ss

well the thing is it's almost entirely cgame structure now. I can even start copy/pasting over unlagged code from q3 into it, with just function name changes.

cg_pmove.trace = CG_Trance (q3)
vs
pm.trace = CG_PMTrace (fusion)

stuff like that. For those wondering about the grapple, it's about to change once again. I never wanted to get this deep in rewriting prediction. Allot of the q3 'traps' to the executable I have access too.

Whether or not wf fusion takes off, this opens a huge can of whoop-ass for any mod.

  


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