Author: | infest <[email protected]> | |
Date: | 8/26/2003 3:07:40 PM | |
Subject: | RE: New Forum Section / 2 questions for SS | |
The delay idea sounds good but that could make DJing too easy. I just learned to DJ when I re entered the WF scene last week and quickly learned it's efficacy (distance) relies on your timing and precision. If the player can't screw up the timing and just spams decoy+jump+decoy then the only challenge will be not screwing up the angle of view as you slow and need decoys closer to your feet. And the first question was a yes/no? cuz the q3 maps have jump pads for the cancer jumps and q2's is hard coded right? I'm curious as to how you'll implement those together. |