| Author: | {wf}shadowspawn <shadowspawn_at_shadowspawn_dot_net> | ![]() |
| Date: | 7/23/2003 5:17:04 AM | |
| Subject: | Particles | |
Just got some new particles to work correctly, teleporter particles are handled a bit different then regular particles. Also, particles are throttled differently; in q2 there was a max count on particles, in this they are counted with max vertex normals per scene; basically if there is nothing to draw the particles get spawned in full effect. I haven't figured out how to pass them off as map ents yet, but I think I have an idea. 1.7mb divx showing spawn protection (ahhhh remember that).
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