Author: | {wf}shadowspawn <shadowspawn_at_shadowspawn_dot_net> | |
Date: | 7/14/2003 12:19:44 AM | |
Subject: | Megachaingun and Full Metal Jacket | |
it's so cool when you are just sitting there working on bits and pieces of minorly related things, then go and fix a few more and the 'total effect' comes into visualization. I was working on space's ents (target kills and remove's and nodrops are a wee bit tough) and out of boredom of firing up the map for the dozenth time I just fired the mega. I was like woah. First of all there was the model I forgot I put in straight from wf (i think the animation frames are off). there was some scene in full metal jacket, where chaingun totally rips into a wall on a building... Not all of the bullets gave off sparks, but all left wallmarks, but it looked and sounded cool as hell. I fired, and just was stunned at what it looked and sounded like. divx with no sound doesn't do it much justice, but I tried to give you an idea. Directly rendering gfx (particles) instead of shaders is cool as hell. 1 mb divx
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