Author: {wf}shadowspawn <shadowspawn_at_shadowspawn_dot_net>     Reply to Message
Date: 7/14/2003 12:19:44 AM
Subject: Megachaingun and Full Metal Jacket

it's so cool when you are just sitting there working on bits and pieces of minorly related things, then go and fix a few more and the 'total effect' comes into visualization.

I was working on space's ents (target kills and remove's and nodrops are a wee bit tough) and out of boredom of firing up the map for the dozenth time I just fired the mega. I was like woah.

First of all there was the model I forgot I put in straight from wf (i think the animation frames are off).

there was some scene in full metal jacket, where chaingun totally rips into a wall on a building... Not all of the bullets gave off sparks, but all left wallmarks, but it looked and sounded cool as hell. I fired, and just was stunned at what it looked and sounded like. divx with no sound doesn't do it much justice, but I tried to give you an idea. Directly rendering gfx (particles) instead of shaders is cool as hell.

1 mb divx

  


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